cappucciN0's mods
Ah, yes, Half-Life. One of my favorite games of all time and one of my favorite games to mod, because its simple to mod (as well as any other GoldSrc game) when comparing with other games I modded.
Some time ago I released some mods for the game, but now I lack motivation (and texturing skills, I don't know how to make textures from scratch), so I currently don't create any mods and don't update them
Click on the preview image to download the mod
Festive skins for a few weapons based on those from Counter-Strike: Nexon.
This pack “improves” the world drop weapon models in the game by using “restored” view models
Akimbo MP5 on custom animations from Counter-Strike: Nexon. I was looking through the various weapons I extracted from CS: Nexon files and noticed the Dual Skull UMP with some sick animations, so I decided to put them on MP5 for Half-Life
My attempt in making a new animations for Glock based on the sprites of the pistol from Doom (1993)
Someone asked me if it was possible to pull out a shotgun model from Half-Life and put it into Counter-Strike: Nexon animation. I couldn't do it until I stretched the weapon model. It doesn't look very accurate, but it's Valve that created the original model in the first place.
A re-skin for the Egon/Gluon Cannon. The model itself was taken from loga_m`s Alternative Gun Models for Quake. I decided to port the gun and recreate its animation by hand because it looks cool.
info_player_start from Valve Hammer Editor as a playermodel for Deathmatch. In Hammer, info_player_start defines the player's spawn point. The model itself is infamous in the Half-Life mapping community.
V2 from ULTRAKILL as a playermodel for Deathmatch. Definitely not a "cashgrab" (jokes aside, I don`t take money from my mods)
Reskin for the .357 revolver (Python) with animation from Postal 2. I just looked to see which game I had on my hard drive that I could port the weapon from into Half-Life, and chose the pistol from Postal 2